Game
Developers listen up! Many of you with games in development have hordes of
slavering fanboys who follow every tiny change or rumor regarding your product.
These are loyal fans who will do virtually anything to help ensure the success
of their chosen object of devotion. Use them.
There
are countless examples of how not to accomplish this: Master Of Orion 3, ADOM, and Melee
Online are 3 games which I have personal experience with as a devoted
fanboy. Each of these games had a hard-core following of various size with MOO3 topping the number list. MOO3 had a hellishly long development
cycle which was hallmarked by incredible droughts of information.
It
doesn’t take much guys. Honestly there is no reason to allow 1 week, 2 weeks, a
month, or a season to go by with nothing. Just plop a one-liner into the
forums, web page, email list, etc… and the fanboys will jump on top of
ourselves to prop you up with praise and support. God forbid you might even
include some minor tidbit about how the development is going! What would that
be like hmm? Seriously though the guys at MOO3
would have been happy just to hear “We are still employed and working on the
game.” from the devs once a week rather than the months long complete blackouts
we received.
Ignoring
the rabid core of your fanbase like this can have disastrous consequences. MOO3 did such a bad job of fanboy
management that by the time the game went gold (which took 2 weeks to be
reflected in one line of text on the web page) the fans were already poisoned
against it. Couple this with a rocky launch requiring severe gameplay tweaks
and you have a dead game that as in production for more than 3 years. Had they
kept us in the loop a hell of a lot more of us might have stuck it out through
the 3rd patch and actually helped spread the word. Instead MOO3 remains a testament to poor fan
relations.
ADOM suffers similarly as Thomas Biskup (who is
incredibly talented) often goes months without a single peep regarding what he
is up to. The fans of ADOM are so devoted
that by and large we have stuck it out despite this but every time he promises
to keep us informed and then fails to do so he loses a few more folks. Since
Thomas does eventually hope to turn ADOM into
something commercial this is an especially bad idea. Get us involved Tommy!
Hell, sponsor a fan art contest or two! You could even have soe of your longer
term fans run it for you so you wouldn’t even have extra work. Just endorse the
damn thing and the art would fly in! (He needs graphics eventually) Update the
page once a week with at least one sentence. We are easy to please my friend.
The
smallest game of my examples Melee Online
sprang from an old BBS door game wherein you played the role of a gladiator in
a professional league. For it’s time it was revolutionary and still remains one
of the most engaging door games I have ever played. When I heard that he had in
fact re-launched his game and was updating it to be a stand alone I was
ecstatic and started a Melee Renaissance
in my platoon. In no time flat we had 3 people playing on a BBS run out of my
house and were organizing hotseat Melee
tournaments on weekends. The dev was out of contact in much the same way as the
aforementioned devs were but he did release a new build on schedule to 3
“testing” BBS’s. He did not however check with any of these BBS’s to see if
they worked, didn’t check his own
forums (click to view the sad wreckage (also check out the last poster in 2
of 4 forums)) to see his fan base grow quickly and then die even more quickly,
and didn’t even provide an email address to contact him with! Hence his fan
base went away. (even the comments on his web postings are disabled…grrr.)
Don’t
squander your hard work and long nights spent coding because you couldn’t
figure out how to write a one sentence update every week. Let us help
you out. This is just bad business sense ruining solid programming and
development work.